Posts

Showing posts with the label OGR

Premise interim crit

Image
We have been asked to create a list of what we intend to present at the final premise crit. I have been thinking carefully about what I intend to present at the crit, both ideally and what I can realistically aim for. The list I have come up with is: A finalised animatic with composed sound track and voice over Character design bible  Production design bible 2D and 3D rough set models Pre Vis sections  Detailed environment reference photographs Concept art Maya tests Final script I haven’t got as far with Jet pack Jones as I would have liked. This is partially due to a number of sudden changes in my premise project, but also due to, if I’m honest, a bit of a head block on JPJ. The videos take me a lot longer than the actual length of the tutorials themselves.  However, as you can see above, I have allowed myself more than enough time to finish the tutorials before the deadline. I want to spend some time focusing on my premise project in or...

Premise OGR

Below is my OGR presentation for premise. I haven't quite finished the write up of the voice over yet, but will upload this later this evening and update this post as well as posting it separately.

Fantastic Voyage OGR

Fantastic Voyage OGR by Eleanor 'Nelly' Luckett on Scribd

OGR 2 - FSTS

From Script to Screen OGR 2 by Eleanor 'Nelly' Luckett on Scribd Storyboard by Eleanor 'Nelly' Luckett on Scribd Lusus Naturae Script by Eleanor 'Nelly' Luckett on Scribd

From Script to Screen OGR

Image
From Script to Screen OGR by Eleanor 'Nelly' Luckett on Scribd

OGR 2 - What If? Metropolis

Below is my presentation for the OGR part 2 for this project. I am really quite happy with how this turned out, I have suprised myself a little. OGR 2 WIM by Eleanor 'Nelly' Luckett on Scribd

OGR

I have to say I'm both a little disappointed in myself and feeling better than I did in the last project. Weird huh? Basically, for this first stage I have focused a lot on research, and fully developing my concept before properly diving into drawing it. This has given me a much clearer path than I found myself on in the Invisible Cities project, but has meant that I have ultimately produced fewer thumbnails than I would have liked. I felt like this additional research was necessary to ensure that I wasn't chasing my own tail for a number of days which is how Invisible cities felt at times. So, at this point, although I have less thumbnails right now (more will be uploaded tomorrow), I feel like I am in a much stronger position that I was after the OGR before. OGR1 by Eleanor 'Nelly' Luckett on Scribd More thumbnails tomorrow! Watch this space!!!

Invisible cities OGR

So the first few weeks have definitely been challenging but I have learnt so much. At this half way point through the project, we take time to reflect and receive feedback on our processes and intended way forward. In that stead, here is my OGR presentation for Invisible Cities. Invisible cities OGR presentation by Eleanor 'Nelly' Luckett on Scribd