I have to say I'm both a little disappointed in myself and feeling better than I did in the last project. Weird huh? Basically, for this first stage I have focused a lot on research, and fully developing my concept before properly diving into drawing it. This has given me a much clearer path than I found myself on in the Invisible Cities project, but has meant that I have ultimately produced fewer thumbnails than I would have liked. I felt like this additional research was necessary to ensure that I wasn't chasing my own tail for a number of days which is how Invisible cities felt at times. So, at this point, although I have less thumbnails right now (more will be uploaded tomorrow), I feel like I am in a much stronger position that I was after the OGR before. OGR1 by Eleanor 'Nelly' Luckett on Scribd More thumbnails tomorrow! Watch this space!!!
OGR 15/03/2018
ReplyDeleteHey Nelly,
Okay - so we've trouble-shot the premise of this and it's good fun and has the potential to be very engaging. I do have a couple of observations to make, so...
Characterisation of the PaceMaker - I think it would be simpler if he was arrogant as opposed to 'grumpy'? He just thinks he's the most important; he's puffed up, self-aggrandising and believes his own hype. He LOVES his job - and is comfortable and complacent, so the Big Boss in the Penthouse Office suite etc. I think this characterisation is simpler and quicker to establish. If he's pompous and self important, I think this gives you more clues as to his character design: of course I love the fact you're trying alternate processes to visualise your characters, but I reckon you need to decide on a simpler route - and some stronger silhouettes. As discussed, it seems to me you could simplify your art direction right down and work more stylishly and more 'mid-century modern' - your world is crying out for it - for example:
http://midcenturymoderndesign.tumblr.com/post/98170839774
https://www.pinterest.com/patcompa/upa-designs/
https://twitter.com/turboburpo/status/940800870584930306
https://animationreview.files.wordpress.com/2015/10/the-wonder-gloves-c2a9-upa.jpg
http://bakernord.case.edu/events/faculty-work-in-progress-upa-and-modernist-cartoon-music/
What you'll notice here is that you've got strong flat use of colour and strong line art - so for example, your heart environment could be as stylised as these examples - so lots of use of matte paintings and block colour - I've shared this with a few students, but this is so strong and appealing, and it's so simple too...
http://www.animationmagazine.net/licensing/jazwares-named-miffy-and-friends-master-toy-licensee/
Likewise, I think your characters need to be simpler and more instantly readable in terms of their characters; you plasticine versions are actually quite complex in terms of all those tentacles and they look a bit, well, squirmy. I think they've got to look friendly and appealing - even the boast pacemaker - I really think you should look at the Little Miss and Mr Men approach, and likewise the 'Dumb Ways to Die' cast. Looking at vinyl toys might also help you see how a simple satisfying shape creates immediate charm...
http://static.flickr.com/36/114793273_0ebfdcd7ba_o.jpg
It feels like your Pacemaker needs to be big and round because he's puffed up, while Clarissa needs to be thin and lean, because she's running around - so the difference between a pumpkin and a cucumber - and thus instantly recognisable as such. I think the enemy of this fun idea is visual complexity...