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Showing posts with the label Invisible cities

Inivisible cities Reflective Statement

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So, we have come to the end of the Invisible Cities project, and it is time to reflect on the process of the work production and my feelings on the project in general. I have learnt a very large amount about using Photoshop and technical drawing through this project. My increased understanding of perspective, proportion and colour use and management has hugely improved, however I am also aware that I still need to work on perspective. I have a funny feeling that it is one of those techniques you never stop learning. Generally, when developing work, I focus on a narrative or character, so found that I had to imagine the city as a living organism in order to be able to properly develop it. One of the things I found most challenging was how to include everything. I found that some things naturally put themselves in certain thumbnails, and realised that not everything needed to be in every thumbnail. I could pick and choose what was in which images, bearing in mind that some features ...

Crit Presentation - Invisible cities

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Below is my presentation for the Invisible Cities Crit. Crit Presentation - Invisible Cities by Eleanor 'Nelly' Luckett on Scribd Here are the GIFs of the pieces in progress:

The Art Of Phyllis

Here is the Art of document for my concept art of Phyllis. Art Of Phyllis by Eleanor 'Nelly' Luckett on Scribd

Visual influence Research

As part of my development and refinement process in the lead up to our final drawings, I did a lot of research into architectural and visual aspects of my designs. Below is the presentation that collates all of those aspects. Researched Influences by Eleanor 'Nelly' Luckett on Scribd

@Phil Development and research drawings - reflection from OGR

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Following the OGR, I was advised to do a load more research, so I began finding detailed imagery and making some sketches of those elements as well some of my own ideas from the style. I have also begun to form in my head who the three queens in the statues are. I think they are going to be the same long-lasting monarch who has three very distinct roles; the warrior, the royal and the carer, and each statue represents one of these. Here are the rest of my drawings:

Invisible cities OGR

So the first few weeks have definitely been challenging but I have learnt so much. At this half way point through the project, we take time to reflect and receive feedback on our processes and intended way forward. In that stead, here is my OGR presentation for Invisible Cities. Invisible cities OGR presentation by Eleanor 'Nelly' Luckett on Scribd

Interior and Exterior Influence Boards

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So I have decided that the city I want to portray through my work is Phyllis. This has caused me to start exploring through a combination of media (Pintrest boards, drawing and collage) the way that I wish my city to look. So here are my influence boards for my version of Phyllis.

Isolation Photoshop exercises

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This week in our Photoshop sessions, we stripped our digital drawings right down and then began to rebuild them. These are my Photoshop drawings that I was asked to do as homework. These are all concepts for Armilla, the city of pipes and plumbing. Any feedback would be highly appreciated.

Invisible cities - hand drawn thumbnails part 1

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Here are the first set of traditionally drawn thumbnails. I struggled a little initially with being too perfectionist about things like perspective and the lining, however I managed to loosen up a little and these less perfect are ultimately more successful that the "perfect ones". These initial thumbnails are based on Fedora (thumbnails 1- 15) These thumbnails are for Baucis (thumbnails 16-23) More to come in the next few days!

Invisible cities - thumbnails digital part 1

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Here are the first set of my digital thumbnails for the Invisible cities project. The colour overlay on each thumbnail is the base colour pallet I would intend it to have. Thumbnails 1-8 are for Baucis, and 9-16 are for Diomira. More to come soon of the digital, more tonight of the traditional method :)

Invisible cities - Inspiration boards final part

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These are the final inspiration boards for the invisible cities project. Would love some feedback of what you guys think of the styling and/or my potential themes. Thank you!

Invisible cities - Inspiration Boards part 3

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Here are the next group of inspiration boards. These are for the cities: Fedora, Isaura, Leonia and Moriana. More to come tomorrow.

Invisible cities - Inspiration Boards part 2

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Here are the inspiration boards for Baucis, Diomira, Ersilia and Esmerelda. I'm really enjoying producing these and I'm finding that ideas are coming thick and fast. Looking forward to really getting down to drawing these.

Invisible cities - Armilla inspiration board

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I wanted to get this up tonight as its done and finished. Here's my inspiration board for Armilla. More to come tomorrow!

Invisible cities anthology key ideas

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I decided that the first thing I wanted to do in this project was to go through the anthology, and identify the key ideas/terms that are linked to each individual city. I think that this will really assist me in creating an accurate and highly believable set of thumbnail concepts for the cities. Below are the points I extracted from the anthology, upon which I intend to build my concepts.