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Showing posts from April, 2019

Pugwash Sea Animation Test

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I decided to do a number of 2D animation tests using after effects to try out my ideas for animation styles. This is the first one of a moving 2D layered sea. This is something I am very happy with the aesthetic of.

Lip sync with Eyebrow

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This was our final Maya animation class of the year with Alan. I've found this very very useful and it has made me very excited for animating next year.

Analogue sculpting 11/04/19

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Today we went into our models and carefully added subtle details as well as ears. These had to be left until last due to their delicacy. These photos were before I did any work on the ears. I then went back and added to them. I'm very happy with the overall outcome from this process. Although this isn't finished, I'm hoping to work on this more prior to submission. This is, however, our last class with Alan. I have really enjoyed this process and definitely want to model more. 

Revised schedule

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Following the feedback from our interim crit yesterday, I decided that I needed to redo part of my project schedule. Below is the revised schedule.

Premise interim crit

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We have been asked to create a list of what we intend to present at the final premise crit. I have been thinking carefully about what I intend to present at the crit, both ideally and what I can realistically aim for. The list I have come up with is: A finalised animatic with composed sound track and voice over Character design bible  Production design bible 2D and 3D rough set models Pre Vis sections  Detailed environment reference photographs Concept art Maya tests Final script I haven’t got as far with Jet pack Jones as I would have liked. This is partially due to a number of sudden changes in my premise project, but also due to, if I’m honest, a bit of a head block on JPJ. The videos take me a lot longer than the actual length of the tutorials themselves.  However, as you can see above, I have allowed myself more than enough time to finish the tutorials before the deadline. I want to spend some time focusing on my premise project in order to make su

Analogue sculpting 04/04/19

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Today was increasing the level of detail within the sculpture. This means that there isnt a drastic change, but the structures are definitely stronger now.

Analogue sculpting 28/03/19

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These week we were starting to put in the finer details on our sculptures. I’m very happy with how my chap is coming along so far.