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Showing posts from December, 2017

Edward Scissorhands Review

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Edward Scissorhands is one of the most loved Tim Burton films. Johnny Depp as Scissorhands himself plays a lost, lonely, disenfranchised, childlike young man who is left as a partially completed experiment, with scissors in place of hands. "Edward Scissorhands certainly has its flaws, dwelling too long on Edward's talent for scissor work and leaving a number of characters too thinly sketched for comfort." Berry (2000). The aesthetic of Edward Scissorhands is very reminiscent of German Expressionism, a style that director Tim Burton appears to be highly partial to, with it being used in other films such as Frankenwenie and Vincent. The subject matter of the film is also closely linked to the themes of Expressionism; with a mad professor character, an experiment or machine gone wrong and a distressed damsel. All of these tropes are clearly and cleanly present in the creation of Edward Scissorhands. The interior design for the film also carries many of the characteristics

Reflective Statement - WIM

This project was to create a city alongside our creative collaborators. The collaborator I got was Constantin Brancusi. He was a modernist sculptor who focused on the relationship and connections between individuals and our own representation of ourselves. I decided to focus on using basic and smoothed shapes, with high contrast between residential and public buildings, or our personal and outward characteristics. After doing some research into Brancusi’s history and life, I decided that the city should be situated in his birth country, Romania. I also decided that the areas influenced by him should strongly contrast what already existed there, as his work was largely about making an impact and questioning conventions. The city that I finally developed is one of a collisions of styles, technology and purposes. I found Maya a lot harder than I expected. Its very different doing a tutorial you can follow side by side as opposed to doing it entirely off your own back. I found that

Updated Travelogue - WIM

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Production Art Research - WIM

Wreck It Ralph Production Art Research by Eleanor 'Nelly' Luckett on Scribd

Art Of - WIM

Art Of by Eleanor 'Nelly' Luckett on Scribd

Crit Presentation - WIM

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Crit Presentation - What If? Metropolis by Eleanor 'Nelly' Luckett on Scribd Brancusi research and influences http://eleanorl-caa.blogspot.co.uk/2017/10/brancusis-visual-influences-research.html OGR 1 http://eleanorl-caa.blogspot.co.uk/2017/11/ogr.html Additional Artists Research http://eleanorl-caa.blogspot.co.uk/2017/11/additional-artists-researchinspiration.html Influence Boards http://eleanorl-caa.blogspot.co.uk/2017/11/influence-boards-wim.html OGR 2 http://eleanorl-caa.blogspot.co.uk/2017/11/ogr-2-what-if-metropolis.html Art Of http://eleanorl-caa.blogspot.co.uk/2017/12/art-of-wim.html Production Art Research http://eleanorl-caa.blogspot.co.uk/2017/12/production-art-research-wim.html Travelogue http://eleanorl-caa.blogspot.co.uk/2017/12/updated-travelogue-wim.html

Progress - WIM

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More progress on the digital set. All I have to do now is insert the matt painting and tweak the lights a little. Really impressed myself with how far I've come in a short space of time.

@Phil Logo typefaces

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After Phil's suggestion to look at professional fonts I chose the logo I like the most and tried a number of Fonts. I'm interested to see which one people think suits my city best. Would love opinions on which design is best.

@phil project logos - opinions please

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I've been spending a little time on my branding as I know that this was an issue from my OGR so I decided to properly brand the project as though it were a product. Below are my ideas for the logo and I would love some feedback please.

Modelling progress - WIM

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So I have to admit I have found modelling off my own back in Maya a bit of a challenge. Going from tutorials that allow you to follow the video step by step to creating your own designs is quite a challenge. That said, I'm quite happy with how I'm getting on so far. At the moment I have all my key models made in basic shapes and I am currently doing the details on my train model. And this is the progress I am currently making on my train model Still working on it. Lights will have a glow on them so that they work as headlights. Need to make driver's cab and texture the interior. More pics soon!