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Showing posts from February, 2018

From Script to Screen Crit presentation

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Art of Lusus Naturae by Eleanor 'Nelly' Luckett on Scribd Lusus Naturae Final by Eleanor 'Nelly' Luckett on Scribd

Soundscape 1

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This is my first attempt at a soundscape. For this image, the ideas I focussed on were: Vibrating Moving Colliding Clanking Buzzing Flowing Colony Busy Clinking Modulating Pieces Hive. This is the soundscape I arrived at: I may alter this before the final hand in however, at the moment, I am happy with what I have.

OGR Feedback reflection

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So I was a little disappointed with my feedback. I can see exactly where all the points are coming from, however I followed story boarding as I was taught in foundation. Wish there had been more direction on this or more info. I got confused. Anyway, here were the main points from my feedback: Remove and refine dialogue - at the moment its not doing its purpose and is taking up too much time - try and doing it more visually. Draw and refine characters thinking about modelling - turn around drawings and higher designed style (like simpsons example) Redesign environment to be emersive (like Wreck it Ralph) - decide on design period (?1960s) - alter design of bedroom - no generic space. Think about shot communication in animatic - storyboard I also had a reasonable length conversation with Simon after the Maya class. He reminded me of something I had forgotten which was stressing me out hugely:  Remember Pre-Vis can be very simple modelling. Potential time perio

3D pirouette animation

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Today we used a pre-made 3D rig to animate with. I really enjoyed this and decided to make him pirouette.  

OGR 2 - FSTS

From Script to Screen OGR 2 by Eleanor 'Nelly' Luckett on Scribd Storyboard by Eleanor 'Nelly' Luckett on Scribd Lusus Naturae Script by Eleanor 'Nelly' Luckett on Scribd

Story board - FSTS

Storyboard by Eleanor 'Nelly' Luckett on Scribd

3D animation walk cycle

Today in our Maya class we were doing animated walk cycles using a very cute robot called Felix Jnr. This is actually a lot easier than I expected and I really enjoyed doing the animation. 

Abstract Animation

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Today we did straight forward abstract animation. This was quite cool and I enjoyed trying to make it sync to the music. Enjoy!

FSTS Script Draft 1

Lusus Naturae Script by Eleanor 'Nelly' Luckett on Scribd

FSTS progress post 1

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Between the OGR and now I have been trying to fully get my head into the world of my story, a toy city. I wanted to try and get an idea of how the characters would live and how they would react in response to an event like a terror attack. This, for me, meant a lot of research and reading, as well as the nescessary elements such as rewriting my step outline, proposal etc. So here is an update of where I am with more to come over the next couple of days. Enjoy. Image research by Eleanor 'Nelly' Luckett on Scribd I have also been starting some character design work following our character class this afternoon. Here it is. I also decided that as part of the design of the hospital, I wanted to have the word "Healer" on a sign outside, however I wanted it written in a different language and preferably one that has a highly visual language. I know this is a tiny detail to think about now, however I would like this to be a recurring theme thro