Maya Tutorials Year 1 and Reflective Statement

Egg Cups
http://eleanorl-caa.blogspot.co.uk/2017/09/maya-egg-cups-tutorial.html

Ray Gun
http://eleanorl-caa.blogspot.co.uk/2017/10/ray-gun-block-model-maya-tutorial-2.html

Scooter
http://eleanorl-caa.blogspot.co.uk/2017/10/scooter-model.html

Digital Alley
http://eleanorl-caa.blogspot.co.uk/2017/10/digital-sets-alley-part-1.html
http://eleanorl-caa.blogspot.co.uk/2018/05/alley-digital-set-finished.html

Common Shaders
http://eleanorl-caa.blogspot.co.uk/2017/11/common-shaders-maya-tutorial.html

Basic animation (car, rocket, chain etc.)
http://eleanorl-caa.blogspot.co.uk/2018/01/maya-lectures-basic-animation.html

Felix Jnr walk cycle
http://eleanorl-caa.blogspot.co.uk/2018/02/3d-animation-walk-cycle.html

Pose to pose animation - Pirouette
http://eleanorl-caa.blogspot.co.uk/2018/02/3d-pirouette-animation.html

Squash and Stretch
http://eleanorl-caa.blogspot.co.uk/2018/03/toadstool-squash-and-stretch-animation.html

Anticipation and Follow Through
http://eleanorl-caa.blogspot.co.uk/2018/03/anticipation-and-follow-through-3d.html

Maya lights tutorial
http://eleanorl-caa.blogspot.co.uk/2018/04/maya-lights-tutorial.html

Animated cube
http://eleanorl-caa.blogspot.co.uk/2018/04/animated-cube.html

Kart tutorial
http://eleanorl-caa.blogspot.co.uk/2018/04/kart-maya-tutorial.html

Robot render
http://eleanorl-caa.blogspot.co.uk/2018/04/lighting-robot-sampling-tutorial.html

Cartoon House
http://eleanorl-caa.blogspot.co.uk/2018/05/cartoon-house-lighting.html

Parallax Scene
http://eleanorl-caa.blogspot.co.uk/2018/05/parallax-scene.html

Organic modelling
http://eleanorl-caa.blogspot.co.uk/2018/05/organic-modelling-alien.html

Rig set up
http://eleanorl-caa.blogspot.co.uk/2018/05/rig-set-up.html




Maya started off as a major challenge to me (and still remains one but that will never change) however, when I look at how far I have come in my abilities across this year I am quite satisfied with what I have achieved. I think my biggest challenge with Maya still remains fixing something when it goes wrong without loosing my patience. I have discovered that I need to go slowly when modelling in order to not make silly mistakes and to allow the best results possible, and the most learned from each tutorial. When we first started with Maya it all seemed impossible, however standing on the other side and looking back at this year, I'm encouraged for what the next couple of years will bring and what I will learn.


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