Node behaviour | Maya class

Today was our first Maya class of third year. Where has the time gone!

We are going to start off all classes by doing a Moom speed posing task. We are given 5 minutes to pose moom into a position of our choice. He is then assessed as either being fine, needing to go to A&E or being dead, depending on how much his joints are damaged.


This is the position I decided to model Moom into. Needless to say I hadn't exactly made this easy for myself, but I did my best within the time constraints.


This was the result of my first attempt. He looks ok from a distance, however there are some joint issues. He has broken wrists and a glitch in the skinning over his stomach where the position has become too extreme.




So after Alan's feedback I decided to fix the pose, and try and repair all his injuries, and I am much happier with the final result.





The main part of the class was based on using multiplication/division nodes to create a squash and stretch behaviour for animation. The simple version of this, done using a distance locator relationship to this singular node was demonstrated using a "stretchy" toadstool.



We then also completed a tutorial using the same idea, but also containing an "if" statement. This works as:

If A=B
Do.......

If not, do.......

This allows behaviors such as arms and legs stretching if pulled too far from the join, whilst behaving normally if the joint is within normal range. This allows the bendy and stretchy arms such as that seen in Moom.

Comments

Popular posts from this blog

Summer project 2017 - Drawings 1-22

The Five Act Structure of the Greatest Showman - Film Review