Pugwash Sea Animation Test


I decided to do a number of 2D animation tests using after effects to try out my ideas for animation styles. This is the first one of a moving 2D layered sea. This is something I am very happy with the aesthetic of.


Comments

  1. Hey Nelly - this is lovely to see - good - but I think there's more investigation to be done in terms of really aceing the Pugwash aesthetic: take a look at this screen grab:

    https://www.screendaily.com/news/captain-pugwash-gets-re-boot-as-live-action-movie/5117896.article

    ... and note all the little visual tics and quirks that make it 'Pugwash' - black outlines (but not always), white outlines for clouds and so on - and also note how the 'cut outs' cast actual shadows - so I think you may need to think about building your flat scenes in Maya, so you can light the layers so that they cast shadows onto themselves (if that makes sense) - if your flat worlds were Maya sets, I think you could get much closer to the Pugwash 'thing' because you could light them and you could also move your camera around more engagingly.

    Take a look at this very old animation from our mutual friend, Nat Urwin - from her FV project - I think this holds the key to your flat/not flat approach to expanding these Pugwash spaces into Maya logic in such a way as the charm is maintained but you bring something new to the mix too...

    https://vimeo.com/113287848

    This was also made by a CAA student for the same project - ages back - but again, all in Maya as flat shapes - because he wanted the control:

    https://youtu.be/23TnLEUUnws

    So - some things to explore - one, to create a check-list of all the little visual things that make 'Pugwash', including colour picking palettes and keeping within them, and two, to explore the potential of 2D in Maya as it relates to texturing (cardboard, painted surfaces etc) and lighting etc.

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