Vertex 19 Visit
Matte Painting Talk
Composition- Use focal points to your advantage
- Different sized shapes
Perspective
- 1,2&3 point perspective is fundamental
- Getting perspectives right will make every drawing work
- Texture and assets also need to be in perspective
Values
- Composition values
- Depth & scale
- Match black and white values to placement in scene
- Keep a black layer on top - blending mode colour - value checker - VERY IMPORTANT - match curves
- Use values to guide eye through the image
- Adding a large, out of focus in the foreground can make the design much more effective
- Use histogram & keep checking values - check for curve clipping.
Shape & Form
- Big shapes in first, smaller ones after
- Basic fundamentals of how shapes interact with each other
- Composition - shapes and forms
Tools
- How much time do you have?
- Photobash images with photoshop
- 3D projection with Maya & Nuke
- High res 3D assets and rendering, or just low res 3D cube bashing?
- Do you have a week or two for the DMP or a day?
- Modelling assets can save time in the long run - changes to time of day etc become very fast
- OSM DATA - STREET MAP DATA
Photobashing
- Scale
- Match colour or grade
- Build a resource of images
Story, geography & history
- Reference
- Research
- Accuracy
- Attention to details
- Make your world believable
- List references by type, time of day etc...
Key tips
- Use the brief, storyboard and directors notes as much as possible
- Use as much reference as possible
- Keep initial sketches really rough
- Photobash
- Autodesk flame - resolution & colour space
- Getty images - can be licensed
Email: adv@mpc.jobs
Web: adv.mpc.jobs
Twitter: MPC_Adv
Insta: @hellompc
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Building a city in a day
Adam Dewhirst - DNEG London
Why?
- For concept
- To save time and resources in design
- Rough layout
- For client approval
- As a bid for a sequel
- To map out proposed updates/changes
- To test pipeline
- As an exercise in efficiency
How
- Work outside pipeline
- Use new & innovative resources
- Use alternative methods/software
- Thinking creatively
- Utilising library assets
- Utilising pre made set ups
- Procedural texturing
- KITBASH!!! - can buy libraries of assets - colour code to make organisation easy
- Mark van Haitsma
- Nick Goracko - kit bash & art station
- Cubebrush.co
- Gumtree
- OLeg Ushenok
Programmes
- Moi3D - very fast CAD modelling
- Blender
- Modo - mesh fashion
- ZBrush
- Shapr3D - free on iPad (see below)
- Houdini - procedural sculpting etc
Shapr3D
- Can create to CAD measurements (eg. 10mm)
- View - top, side, bottom
- Can cut up shapes
- Bevel and shamfer by pulling in and out
- Supports STEP, IGES, STL, OBJ
- Make as many slots I’m 14-day trial as possible
Maya structures
- Procedural building generator
- Phytonutrients script
- Can be used on own ,order
- Works with and custom mesh
- Use tags to randomise - slum kitbash
- Front facades have to be facing down positive X
- Turbo quid
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Bluzoo
- Look at Mamoon video & making of,.
- Reference files into maya documents: file, reference - will stop rigs getting broken and killing everyone.
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Creative development
- Andrew White - creative director - background is compositing & VFX supervisor
- Saddington Baynes - CGI stills & Animation. VFX & post production for all media. *beautiful and engaging*
Tools
- Production
- Houdini - Complex VFX, lighting & rendering
- Maya
- Cinema 4D - v. Fast design workflow & motion design user base.
- Sculpt and texture
- Z brush
- Substance
- Mari
- Render
- VRay
- Clarisse - rendering & scene assembly - high bulk object numbers
- Arnold
- Compositing and finishing
- Nuke
- After effects
- DaVimci resolve 15 - edit & grade all in one
- (has replaced premier)
- Manage
- Deadline - render requirements
- FTrack - client feedback & communication
- ProofHQ - client review tool
Pipeline
- Conversations
- Client likes concept, but it needs to be ‘realised’ better
- Client loves agency visuals, agency wants to develop it further
- Client loves the visuals, just want it higher resolution
- Houdini = procedural simulation & Li ve action
- Reference
- Photobashing reference together - CG to fill in gaps and foreground real, background CG
- Building systems as flexible as possible to deal with changes in client needs
- Jaegermeister project
- Maya to animate flowers opening, Houdini to animate splines and growth
- Set = photoshop; taken into nuke and then Houdini
- Resolution can exceed 15K
- 3D scanning, much like photoshop, each has scan will mismatch slightly
- Houdini for renders & time remapping
- Create different passes and layer and mask in nuke
- 3D scans welded together (LIDAR scans) w/ ZBrush
- Gaggenau project
- High end kitchen company
- 3D scanned products recreated in CG
- Motivation
- Background work is incredibly important
- In order to grow, you need to practice
- Direction is less important than going anywhere
- Learn
- Explore technical problems
- Copy something you like
- Value something new
- Learn from mistakes and failure
- R&D
- Smart pipeline
- Tighter workflow
- New tech
- New techniques
- More time to be creative
- Keep track
- Google +
- Enhance
- Vimeo
- Workplace by Facebook
- Best practices policy
- Drives internal culture
- Share new knowledge
- Promote self-direction
- Competition briefs
Pipeline overview
- Client likes concept, but it needs to be ‘realised’ better
- Client loves agency visuals, agency wants to develop it further
- Client loves the visuals, just want it higher resolution
- Maya to animate flowers opening, Houdini to animate splines and growth
- Set = photoshop; taken into nuke and then Houdini
- High end kitchen company
- 3D scanned products recreated in CG
- Background work is incredibly important
- In order to grow, you need to practice
- Direction is less important than going anywhere
- Explore technical problems
- Copy something you like
- Value something new
- Learn from mistakes and failure
- Smart pipeline
- Tighter workflow
- New tech
- New techniques
- More time to be creative
- Google +
- Enhance
- Vimeo
- Best practices policy
- Drives internal culture
- Share new knowledge
- Promote self-direction
- Competition briefs
Pipeline overview
- Planning
- Testing
- Inspiration/references
- Motivation
- Practice
- Learn from experience
- Communication
- Flexibility
- WATCH OUT - DON'T GO DOWN THE RABBIT HOLE
VISUAL EFFECTS SOCIETY - THE VES HANDBOOK OF VISUAL EFFECTS
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Useful links
www.twitch.tv/torfric - Modo sessions (maya alternative)
www.lovedesignjobs.com
www.artstation.com/jama
Escape technology - hard and software
3DSK - kitbash resource
KITBASH 3D - buy kits - free samples.
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