Timing, spacing, easing in and out - Animation excersises
Today in our animation we were focusing on the use of timing and spacing; easing out and in. This is the tools we use with accelerating objects. Whether this is due to gravity and/or an external force, these principles are some of the key basics of animation.
This is an evenly spaced rolling "coin". This doesn't really work if you take physics into account. Here's how it should look:
This version is eased and is much more representative of how objects move in real life.
We then looked at Pendulums.
There are two issues with this pendulum; it should be moving in an arc as most organic movements are performed in an arc movement. It is also an evenly spaced movement. First I addressed the issue of the missing arc of movement:
So this was better, however the moment is not taking gravity into account at all, so I eased the movement too.
This is a much more realistic movement, regardless of whether a reaction force or pepetual movement. This shape of movement applies to humans as well as objects, something which is often forgotten in the way in which they are drawn.
I also decided to add this GIF in for pure entertainment as it's chaos.
More stuff coming tonight!!!
We then looked at Pendulums.
I also decided to add this GIF in for pure entertainment as it's chaos.
More stuff coming tonight!!!
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