Vertex 2020 Day 1
Yesterday was once again the amazing vertex conference. A few people from my year attended last year and we found it incredibly useful, so wanted to attend once again. Unfortunately we only managed to get day 1 tickets, as the full passes for both days seemed to sell out incredibly quickly! Maybe everyone is cottoning on to how good a show this is! The day 1 agenda comprised of a talk from Dylan Sisson on the abilities and features of both the newest version of RenderMan (Pixar’s in house rendering engine) and how this applied to the creation of Toy Story 4 with some exciting insights and clips to demonstrate some key areas. This was incredibly exciting for me as some of the capabilities really blended well into the creation and editing of simulations etc, which falls into the remit of Projection Mapping, which is what I am potentially aiming for post-graduation. I’ve included my notes from this session below. This was then followed by a panel discussing whether photorealistic ...