Node behaviour 2 | Maya Class

Today we were working on more relationship nodes for rigging, particularly squash and stretch. We started off the session with completing the ribbon spine that we created during the Jet Pack Jones tutorials, however this was never completed as part of this process as it requires a deeper understanding of rigging than we had at that time.




This shows the node relationships that are used to create the changes in volume of the torso when it is stretched or squashed.


We then moved on to a tutorial that explains how to have knees and elbows work efficiently without using a pole vector to stop them from flipping backwards. This will be very useful for any uncomplicated characters who do not require full rigging as it obviously reduces rigging time, but also animation required for each character in terms of these elements.




This is the node network for the custom attribute created to control the knee behaviour.

Sadly we didn't have Moom speed posing this week, however I'm hoping that it returns next week as it's such good practice for speedy animation.

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