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Showing posts from March, 2019
Life drawing 18/03/19
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This week in life drawing, we unfortunately had no life model, so Maud set up a still life and we also drew each other. I was trying digital drawing with different brushes in Procreate. These aren't perfect but I'm very happy with these. This was the still life. This was 1 hour and 20 mins. This is the time lapse video of the painting above. I quite like these as a method of reviewing my drawing process. Adri. 10 mins Meg. 10 mins Alfie. 10 mins
Vertex 19 Visit
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Today, myself and a few others from second year, visited the Vertex 2019 VFX conference in London. This was an incredible opportunity and very very informative. I got a lot out of the event, making lots of notes and getting some ideas for new pathways. Below are the notes I took in the sessions. I am definitely going again next year, and need to go to more events like these. Matte Painting Talk Composition Use focal points to your advantage Different sized shapes Perspective 1,2&3 point perspective is fundamental Getting perspectives right will make every drawing work Texture and assets also need to be in perspective Values Composition values Depth & scale Match black and white values to placement in scene Keep a black layer on top - blending mode colour - value checker - VERY IMPORTANT - match curves Use values to guide eye through the image Adding a large, out of focus in the foreground can make the design much more effective Use histog...
Premise character design visual research
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I decided that in order to make the designs for my characters more distinct and unique, I needed to have access to a large pool of reference imagery. There are some interesting fashion choices by little me in here, but it was the early 2000's, so please forgive the terrible colour clashes. Premise Character Reference by Eleanor 'Nelly' Luckett on Scribd