I found some unposted half finished concept art, so decided to finish it while Maya was doing other things, so here you go. There's others I'm yet to finish too, so they'll get posted in the next couple of days.
Today we animated a person throwing a ball using straight ahead animation. This means there were no key frames, just drawing frame by frame. I was quite happy with the timing of this, which is what I focused on. However I was not so happy with the actual movement of the figure's body. The throwing arm is ok but the connected movements do not work as well. I am aware figures is something that I need to work on.
I have to say I'm both a little disappointed in myself and feeling better than I did in the last project. Weird huh? Basically, for this first stage I have focused a lot on research, and fully developing my concept before properly diving into drawing it. This has given me a much clearer path than I found myself on in the Invisible Cities project, but has meant that I have ultimately produced fewer thumbnails than I would have liked. I felt like this additional research was necessary to ensure that I wasn't chasing my own tail for a number of days which is how Invisible cities felt at times. So, at this point, although I have less thumbnails right now (more will be uploaded tomorrow), I feel like I am in a much stronger position that I was after the OGR before. OGR1 by Eleanor 'Nelly' Luckett on Scribd More thumbnails tomorrow! Watch this space!!!
The animation we are currently working on in class is using a Charlie Chaplin section as reference. So far we have only put the extremes in, however I feel that this is already starting to look as it should, just lacking easing and some of the finer movements.
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