Reflective statement | Major
Third year has definitely proven itself to be a year of new experiences for me. In ‘Pugwash and the Young Adventurer’, I took on a project full of new opportunities and challenges to create something entirely out of my comfort zone. I wanted to use this self-directed project to push my understanding of what Maya could do more and to broaden the way that I could produce work. Creating a 2.5D world definitely provided a new system to work in, as well as lots of challenges. Not being able to rotate characters in the traditional sense, and only being able to use the front view definitely made me think about alternate ways of working. I couldn’t build a scene and then choose my camera angle, the scene had to be very specifically designed and built in order to create the shot I was intending. This was very different to working in a traditional 3D pathway. I have also gained a lot more understanding of the limitations and differences that a 2D rig has compared to a 3D rig. There are som...