I have to say I'm both a little disappointed in myself and feeling better than I did in the last project. Weird huh? Basically, for this first stage I have focused a lot on research, and fully developing my concept before properly diving into drawing it. This has given me a much clearer path than I found myself on in the Invisible Cities project, but has meant that I have ultimately produced fewer thumbnails than I would have liked. I felt like this additional research was necessary to ensure that I wasn't chasing my own tail for a number of days which is how Invisible cities felt at times. So, at this point, although I have less thumbnails right now (more will be uploaded tomorrow), I feel like I am in a much stronger position that I was after the OGR before. OGR1 by Eleanor 'Nelly' Luckett on Scribd More thumbnails tomorrow! Watch this space!!!
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ReplyDeleteNelly - I have always thought that this project was a ‘gift’. It is one of those moments where you have been given (by luck and choice) everything on a silver platter in terms of personal story, design/style, primary research, animation history, and the go ahead (a green light from the family/estate). I am hoping you know how lucky you are and how rare that is. Trust me it won’t always be that easy. The reason why I am mentioning this is that it’s your job now to grasp this opportunity with both hands and run with it – It could lead to good things in the future. A good animation about the creator of Captain Pugwash is newsworthy (and I mean in the actual news) and will resonate with employers. Perfect.
ReplyDeleteOkay, so here is the problem – I don’t think this OGR is meeting that potential (yet). I know you’ve had a chat with Phil so I am not going to cover that ground here, but my main piece of advice is to a) attack this project and have a greater urgency around it…and b) work on your story first. That is the biggest piece of the ‘animation puzzle’ but beyond a recollection of the actual events, there is no attempt at telling your story using animation techniques in this OGR. The actual events are not the animated version in which you can go anywhere and do anything visually. We’ve discussed this before, so I know you understand that process and what you need to attempt to. Make it a priority though and start exploring your memories in animation terms now – if necessary, seek help if you’re finding it hard to start that process.
In terms of your designs these feel like first versions instead of a final product. They are a good start and I realise that this is still early stages but overall, I think you should go back to the (with help/see me) and enhance and refine them. Rarely is the first answer the right answer so be brave/diligent and go back again and again until things improve. As I said above, this project has the potential to go places but to do that everything needs to be on its ‘A-game’. That means putting in the time and effort, not settling for first answers, allowing yourself to improve by attempting work and getting this right as well as making mistakes, getting advice, growing your knowledge, and seeing the rewards.